[ CASE FILE ] // ENGAGEMENT REPORT
Museums / Education Museum of the Bible Featured

Museum of the Bible: Companion App for Visitors and Curious Minds

Mobile companion app for the Washington, DC museum. 3D artifact tours, in-museum guidance, ticket purchasing, and a daily Bible game, designed to extend the museum experience before, during, and after a visit.

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DOSSIER // MUSEUM OF THE BIBLE
Museum of the Bible logo
[ METRICS ] Mission Outcomes
// platforms 01

iOS + Android

Platforms

// modes 02

At-home + in-museum

Modes

// artifacts 03

3D interactive

Artifacts

// content 04

CMS-driven

Content

Updated by museum staff without app releases

01 // BRIEF

The challenge.

The museum wanted to bring the museum to people who couldn't visit while deepening the experience for people who could. That meant 3D artifact rendering, on-device tour state, e-commerce ticket purchase, and a daily content loop, in one app that had to work offline in a building with patchy connectivity.

02 // DEPLOY

The solution.

Built ground-up across iOS and Android with a shared content layer. 3D walkthroughs for at-home exploration, in-museum mode with location-aware exhibit guidance, ticket purchase wired to the museum's commerce platform with discounted in-app pricing, daily Bible game for retention, and a CMS-driven content pipeline so museum staff can update events, exhibits, and tours without an app release.

[ STACK ] Technologies Engaged
iOSAndroid3D renderingOffline-firstCommerce integrationCMS pipeline
[ FIELD COMMENT ] // CLIENT TRANSMISSION
We needed an app that could carry the weight of the museum experience without feeling like a brochure. The 3D artifact rendering, the offline tour mode, the daily content loop. Those have to feel like one product. The team treated content velocity as part of the architecture, so our staff can update exhibits the week they launch instead of waiting on a release cycle.

Museum of the Bible logo

Director of Visitor Experience

Museum of the Bible

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